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BRUTEFORCE

I have always been fascinated with how our built environment is designed to tell stories, but I ask myself frequently what story is this specific space trying to tell. Often times these stories are deep rooted and so naturalized into the way we interact with these spaces that it is hard to tell. So, I reimagined East and West Berlin Post WWII to explore how built environment within the same medium of brutalism, can tell different stories and cultivate different interactions within these spaces. This experiential exhibit creates a world where design and brutalism as a medium is explored to understand the ways in which East and West Berlin differed in the context of built environments. BRUTEFORCE invites the viewer to discover, feel, and understand the ways each side of Berlin utilized brutalism. Rooted in the architectural style of brutalism, the space is cold, modular, and raw. The result is an an experience that informs not just through reading, but through feeling. Illustrator, Photoshop, InDesign, Substance, AfterEffects, Figma, Sketchup

I have always been fascinated with how our built environment is designed to tell stories, but I ask myself frequently what story is this specific space trying to tell. Often times these stories are deep rooted and so naturalized into the way we interact with these spaces that it is hard to tell. So, I reimagined East and West Berlin Post WWII to explore how built environment within the same medium of brutalism, can tell different stories and cultivate different interactions within these spaces. This experiential exhibit creates a world where design and brutalism as a medium is explored to understand the ways in which East and West Berlin differed in the context of built environments. BRUTEFORCE invites the viewer to discover, feel, and understand the ways each side of Berlin utilized brutalism. Rooted in the architectural style of brutalism, the space is cold, modular, and raw. The result is an an experience that informs not just through reading, but through feeling. Illustrator, Photoshop, InDesign, Substance, AfterEffects, Figma, Sketchup

I have always been fascinated with how our built environment is designed to tell stories, but I ask myself frequently what story is this specific space trying to tell. Often times these stories are deep rooted and so naturalized into the way we interact with these spaces that it is hard to tell. So, I reimagined East and West Berlin Post WWII to explore how built environment within the same medium of brutalism, can tell different stories and cultivate different interactions within these spaces. This experiential exhibit creates a world where design and brutalism as a medium is explored to understand the ways in which East and West Berlin differed in the context of built environments. BRUTEFORCE invites the viewer to discover, feel, and understand the ways each side of Berlin utilized brutalism. Rooted in the architectural style of brutalism, the space is cold, modular, and raw. The result is an an experience that informs not just through reading, but through feeling. Illustrator, Photoshop, InDesign, Substance, AfterEffects, Figma, Sketchup

SERVICES

Exhibit Design, User Experience, Branding

INDUSTRY

Exhibition

YEAR

2025

DURATION

6 weeks

Homepage hero of an editorial photography portfolio, with the serif title 'Solenne' set over a soft grey portrait of a woman wearing a black polka-dot veil.
Project carousel labelled '02 Reverie' showing three side-by-side editorial portraits framed by red corner brackets.
Project detail page for '[02] Reverie', pairing project info on the left with a portrait of a woman holding a film camera to her eye.
Draggable gallery layout with scattered fashion and editorial photographs and a small red 'DRAG' tag in the corner.
Contact page of the portfolio with a large serif 'CONTACT' heading, a name/email/message form, and a portrait of a person holding yellow flowers.