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BRUTEFORCE
I have always been fascinated with how our built environment is designed to tell stories, but I ask myself frequently what story is this specific space trying to tell. Often times these stories are deep rooted and so naturalized into the way we interact with these spaces that it is hard to tell. So, I reimagined East and West Berlin Post WWII to explore how built environment within the same medium of brutalism, can tell different stories and cultivate different interactions within these spaces. This experiential exhibit creates a world where design and brutalism as a medium is explored to understand the ways in which East and West Berlin differed in the context of built environments. BRUTEFORCE invites the viewer to discover, feel, and understand the ways each side of Berlin utilized brutalism. Rooted in the architectural style of brutalism, the space is cold, modular, and raw. The result is an an experience that informs not just through reading, but through feeling. Illustrator, Photoshop, InDesign, Substance, AfterEffects, Figma, Sketchup
I have always been fascinated with how our built environment is designed to tell stories, but I ask myself frequently what story is this specific space trying to tell. Often times these stories are deep rooted and so naturalized into the way we interact with these spaces that it is hard to tell. So, I reimagined East and West Berlin Post WWII to explore how built environment within the same medium of brutalism, can tell different stories and cultivate different interactions within these spaces. This experiential exhibit creates a world where design and brutalism as a medium is explored to understand the ways in which East and West Berlin differed in the context of built environments. BRUTEFORCE invites the viewer to discover, feel, and understand the ways each side of Berlin utilized brutalism. Rooted in the architectural style of brutalism, the space is cold, modular, and raw. The result is an an experience that informs not just through reading, but through feeling. Illustrator, Photoshop, InDesign, Substance, AfterEffects, Figma, Sketchup
I have always been fascinated with how our built environment is designed to tell stories, but I ask myself frequently what story is this specific space trying to tell. Often times these stories are deep rooted and so naturalized into the way we interact with these spaces that it is hard to tell. So, I reimagined East and West Berlin Post WWII to explore how built environment within the same medium of brutalism, can tell different stories and cultivate different interactions within these spaces. This experiential exhibit creates a world where design and brutalism as a medium is explored to understand the ways in which East and West Berlin differed in the context of built environments. BRUTEFORCE invites the viewer to discover, feel, and understand the ways each side of Berlin utilized brutalism. Rooted in the architectural style of brutalism, the space is cold, modular, and raw. The result is an an experience that informs not just through reading, but through feeling. Illustrator, Photoshop, InDesign, Substance, AfterEffects, Figma, Sketchup
SERVICES
Exhibit Design, User Experience, Branding
INDUSTRY
Exhibition
YEAR
2025
DURATION
6 weeks


![Project detail page for '[02] Reverie', pairing project info on the left with a portrait of a woman holding a film camera to her eye.](https://framerusercontent.com/images/5woP7Eahek5N4H5dGzs0gVGiA0.jpg?width=3000&height=2000)






